Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Friday, June 27, 2014

On Genre Inbreeding and the Lineage of Bertbert

All right, y'all, bear with me.  This is a post about the dangers and temptations of wearing ruts in your favorite section of the bookstore, but it is also a five-star extended analogy (plus an excuse to wax nostalgic about one of my favorite things ever.)

There is a game called The Neverhood, released far back in the mists of time (1996, to be exact.)  It's a claymation point-and-click adventure, in which our hero, Klaymen, wakes up alone in an empty world, and must solve puzzles to discover the truth of this abandoned paradise.  It is simply fabulous.


Anyway, one building in the Neverhood contains the Hall of Records.  Its walls tell the story of Quater, a supreme being, who fashioned seven sons, and gave each the power of creation.

The second of Quater's seven sons was Bertbert.
Empowered by Quater to create, Bertbert, believing that he himself was Quater, begat another Bertbert.

This second Bertbert begat Bredbad, a weak attempt at a Bertbert; but with a speech impediment.

...

Bredbad, having no point of reference but himself, begat Bridabrack the Literal.

Who begat Bickback. Bickback was thin for his age and his peers mocked him for the purple and green skin splotches that covered his body. Once a large crowd of descendants of Bertbert had formed, poor Bickback was made to sit in the back.

...

Bickback lived a happy life; he wed Phyllis, a demure little lady, also from the back of the crowd.

He begat Mak Mok which means "low is high."

Mak Mok begat Mak Mak.

Who begat Mak Mak.

Who begat Mak Mak.

Who begat Mak Mak, who fashioned a two-sided being which included both genders, male and female, one on either side. It was a colossal being named Mammur who was very proud indeed.

The begetting continues unabated.

Klee, having become ruler of all the land of Fep, was compelled by his people to change his name to Fay Nee, which means, "Most of which still do not agree."

Fay Nee begat Fay Nee.

Who begat Wah Nee.

Who begat Acker, who looked nothing like his father, Wah Nee, but nonetheless, managed to create Ehp.

...

Ehp's own creation came out looking like a pile of something badly burned, so he named it, "Uh Uh."

Uh Uh was not alive, so it could not beget anything.
Thus ends the lineage of Bertbert.
(Bust photo from The Neverhood Wiki)
So maybe you can already tell where I'm going with this.  About how (for example) The Lord of the Rings begets Dungeons & Dragons, which begets the Dragonlance Chronicles and Forgotten Realms, which begets R.A. Salvatore's Dark Elf Trilogy, which feeds in to fantasy MMOs like EverQuest and Neverwinter Nights, and before you know it, everybody's in on the action. 

And then, of course, there's the glut.  Millions of people grow up reading about / watching / playing as elves and dwarves and short plucky people, so hundreds of thousands of people write about them, and thousands of people with really pretty good stories end up getting rejected over and over again because Legendary Swords Are So Done, and Sorry, We're Full Up on Chosen Ones, and NO ELVES EVER.

It's not that NOBODY can spin that yarn anymore - but like tyrannosaurs stomping through the jungle eating over-ambitious tiny mammals, the big-name established apex predators of the genre are now dominating it so thoroughly that it becomes really hard for any new voice to grow to comparable size.  Effectively, the genre conventions become an albatross around your neck: you may succeed, but if you do, it will be IN SPITE OF your graceful Aryan elves and axe-wielding beardtacular dwarves, and not because of them.

Because if we learned anything from Dragon's Crown,
it's that you really can have too much of a good thing.
(Photo from IGN)

And that is a shame.  Because it means that we are probably missing out on a lot of pretty kickass stories.

I'm not totally sure how we get around that.  But my eye is still drawn to that phrase from gen-three Bertbert up above: having no point of reference but himself.  If all we ever read is fantasy, how can we bring anything new to the fantasy genre?  If all we ever read is romance, or lit-fic, or thrillers, how can we contribute anything but more taut abs, dysfunctional Appalachian childhoods, and troubled badasses running from checkered pasts, respectively?

Anyway, I don't mean to sit here and act like I've got it all figured out or anything.  But when we sit down to write fiction, I do think it's worth considering where the book will fall in your chosen genre's genealogy - you know, what its "begats" are, and how many distinct ancestors it really has.  Because having a diverse gene pool is probably at least as important for a thriving literary culture as it is for Tasmanian Devils not going extinct from contagious face-cancer.  And for fictional clay dynasties, natch.


Companions are chosen for you by the Management.  You will normally meet them for the first time at the outset of the Tour.  They are picked from among the following: BARD, FEMALE MERCENARY, GAY MAGE, IMPERIOUS FEMALE, LARGE MAN, SERIOUS SOLDIER, SLENDER YOUTH, SMALL MAN,  TALENTED GIRL, TEENAGE BOY, UNPLEASANT STRANGER, and WISE OLD STRANGER.

Thursday, January 10, 2013

Being Malton Milquetoast

Well, as of yesterday, it's official: One Night in Sixes is out on submission.  I would say something here about taking up a position at the punch bowl and waiting to be asked to dance, but that is exactly the wrong kind of metaphor.  Better to say that I've already got my dream date, we are already cutting one hell of a rug, and we have no plans to pause until the the lights come up and the judges are ready with their scorecards.

In the meantime, here is another thought that's been a few months in the making.  (Yes, I suck at topical timeliness.)  Let's talk about these guys:

Just in case you didn't catch them in theaters, they're the Sugar Rush racers from Wreck-It Ralph.  And I bet you can spot their pattern even if you didn't see the movie.  Shoot, you could probably make up your own glucose-fueled NASCAR cherub, if you wanted to.

DAT TIE.

As it happens, that is exactly what Ronald MacKinnon did.  Meet Malton Milquetoast, mild-mannered soda jerk and high-octane milkshake stuntman.

(We may pause here for a moment of virtual cheek-pinching, yes.)

So what?

Well, in the words of LRC, the triple-initial-wielding author of Springhole.net:

I really think writers should create universes that are friendlier to fan characters... Any fiction that has a small and non-negotiable number of Chosen Ones or Special People is hostile to fan characters by nature. Be a good sport and share your toys - write universes that easily accomodate fan characters and make the rules and mechanics clear.

(Incidentally, Wreck-It Ralph does a stellar job on this front.  Halfway through the movie, we have absorbed all the relevant rules: how the video game worlds connect, which characters can cross from one to another, what could happen if they do.  I could write a competent canon-faithful sequel right now, with no more guide than the original movie.)

"Well," you might very-reasonably say, "I don't especially care to do that.  They're my toys, it's my creation, and I believe you'll find that copyright law supports my decision not to willingly open my universe's door to every amateur-hour writer and artist who wants to take a free ride on my hard work."

You would be entirely justified in saying that.

However, it's also true that competition for followers, readers, listeners, and buyers is fiercer than it's ever been.  And no matter how prolific a content-creator you are, it ALWAYS takes longer to create said content than it does to consume it.  The book I spent three years writing can be read in a few hours.  A song that took a month to produce plays out in three and a half minutes.  Shoot, even a meme takes longer to write, assemble, save, and upload than it does to "Like" and "Share". 

So I think a good question for ALL content creators to ask themselves is, "what am I giving my fans to do while they wait for my next work?" 

Because if you look at the biggest, most mega-successful series of recent years, a tremendous number of them - Harry Potter, The Hunger Games, Avatar: The Last Airbender, My Little Pony, Adventure Time, Star Wars, and others- are so intricate and explorable in their mythology that they seem almost custom-designed to encourage future fan-created ponies and wizards and Jedi and benders of every imaginable stripe.  (As a matter of fact, you may reliably find Mr. MacKinnon working undercover as Equestria's resident advice columnist and self-appointed field medic, Ask Charlie Foxtrot.)

Lumbering laboriously to the point, then: you CAN craft your world however you want.  You CAN hold it up as a perfect, untouchable work, to be admired and critiqued from behind museum glass.  But if you design it a little differently, build in some few extra features ahead of the curtain rising, and then have the courage to toss the whole thing out into the mosh pit, I think it'd be enormously satisfying to watch your creation go crowd-surfing as you set to work on the next one.

I am looking forward to saying that with authority, though.

I'm gonna wreck it!